Sunday, February 24, 2013

Making a custom combat engine

Today, Adam Perry takes a good hard look at what it takes to make a new combat engine in the OHR. As a bonus, there are many example scripts as well as some darn good advice for anyone working on a project of this magnitude. 

Anyone who's hung around any game design forum for any length of time has inevitably seen someone new drift in with a request that looks like this:

"I want to make custom combat engine that is totally awesome and also brews your coffee for you! How do I do it?"

This is awkward. Usually, no one will answer for a day or so, then some kindly soul will step in and gently suggest that the requester start with a smaller, less ambitious project.

But maybe you're past that hump, and you still have no idea how to move mountains with the power of scripting. In this article, I will give you the answer to that age-old newbie question. Are you ready for this?