Just like real life, sometimes the best things in games take a lot of hard work before the investment pays off. And just like in real life, sometimes this sucks. In this article, Adam Perry figuratively dissects the Magikarp and the pitfalls of designing one.
Anyone who was introduced to the Pokémon franchise in its first installment will probably remember a man who offers to sell you a MAGIKARP for five hundred Poké-dollars. If you had no outside exposure to the creatures, you might have reasoned (as I did) that anything with "magik" in its name had to have some pretty cool powers.