Making a game is a lot like playing a game where you get to define the rules. Meowskivich, developer of AR-PUH-GUH, shows us what his rules of design are, and why they're important.
Of all the rules I, as a designer, have, the only rule of mine that has
a defined spot is the most important rule of all:
RULE
#1 – FUN
This
is something that many people don’t seem to understand very well;
is the game fun? How do you tell just how fun it is?
This
is something that matters greatly as it supersedes all other matters,
as even ancient games with poor graphics and mediocre music that are
fun are still some of the best games to spend time with.
There
are a few subsections to determining fun, and they’re in the form
of questions whose purpose I feel appropriate to fulfill.